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Loïc Lecomte
Junior Technical Level Designer
I'm focusing on rational level design. From the paper protoptype to the final form, through blocking, scripting and play-testing.
Demo reel
Personnal Projects
Multiplayer Map for Team Fortress 2 with King of the will and capture points gamemode.
- Made in 35 days
- Made with Hammer
Fast-FPS setup in the south of France during the roman empire
End of the year project made in 9 months by a team of 12 developers.
- Semi-Linear Fast FPS
- Made with Unreal Engine 4
Unreal Tournament
Capture the flag map design for 3vs3 players made with the Unreal tornament SDK
- Made in 20 days
- Made with the Unreal Development Kit
Half-Life : Alyx - Blockoctober
Map made during the Blocktober 2021 to discover how source 2 work and to see the difference between Hammer and Hammer 2
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